Tag Archives: NPCs

NPCs – Villains

The bread and butter. Let me go on a rant here for a second because this is my platform and I get to do that here. Villains make the show. Rant done. End of story, thats it, there is no more. You can have the coolest heroes doing the coolest shit but if they are going against a floppy lame wet blanket it will be crap. The hero rises up to match the villain and the villain rises yet above the hero in their attempts to do whatever they are doing. Thats the story. On that note, here are some wild and crazy villain types for you sick fucks out there.

This arrogant, insane thinker is driven by megalomania. She employs electronics in her plots, commonly hijacking communications satellites to achieve her goals. She is seeking meaning in life.

This drunken, misunderstood woman of science is driven by fear. She uses metallurgy in her plans, often creating exotic gadgets to achieve her goals. She fears people think he/she is a fraud.

This neurotic scientist is spurred onward by religious fanaticism. He uses chemistry in his schemes, often assassinating scientific leaders with combination poisons to achieve his goals. He belongs to a secret organization.

This opportunistic woman of science is driven by curiosity. She uses electronics in her schemes, commonly creating super-vehicles to achieve her goals. She is given to moments of deep introspection.

This unstable inventor is driven by vengeance. He employs electronics in his schemes, often robbing banks electronically to achieve his goals. He can’t resist helping people.

This bigoted, twisted inventor is motivated by insanity. She employs pharmacology in her schemes, usually poisoning those that get in her way to achieve her goals. She is hiding a dark secret.

This confident scientist is driven by religious fanaticism. He uses zoology in his plans, always destroying domestic animals in untraceable ways to achieve his goals. He is an outsider.

This biased scientist is driven by greed. He employs cybernetics in his schemes, commonly engaging in blackmail of media stars to achieve his goals. He is part of a secret society.

This optimistic, misguided thinker is motivated by curiosity. He employs computers in his plans, usually hijacking communications sattelites to achieve his goals. He is from a big family.

This smart, misunderstood man of science is spurred onward by egotism. He uses botany in his plans, always creating exotic gadgets to achieve his goals. He fears the future.

This ruthless, twisted man of science is driven by greed. He uses metallurgy in his schemes, commonly creating super-vehicles to achieve his goals. He is an outsider.

This violent, cynical inventor is spurred onward by a need to compensate for personal inadequacies. She uses robotics in her schemes, always siezing control of important robotic equipment to achieve her goals. She has several nervous habits.

This alienated scientist is motivated by religious fanaticism. She employs pharmacology in her plans, always kidnapping scientific leaders to achieve her goals. She has repressed memories.

This manipulative thinker is driven by religious fanaticism. She uses biology in her plans, always creating hideous monstrosities to achieve her goals. She hopes to be the best in her profession.

This arrogant woman of science is driven by hatred. She uses biology in her plots, commonly creating an army of clones to achieve her goals. She is escaping the past.

This depressed, insane inventor is spurred onward by power-lust. She employs physics in her schemes, always using teleportation gadgets to achieve her goals. She has a dark past.

This silly, cynical thinker is motivated by sadism. He uses physics in his plots, often stealing and corrupting the research of other to achieve his goals. He has a large fortune.

This ignored, twisted woman of science is driven by religious fanaticism. She employs chemistry in her schemes, commonly creating mind-control chemicals to achieve her goals. She has a dark past.

This artistic, cynical thinker is driven by hatred. She uses optics in her schemes, commonly creating super-laser weapons to achieve her goals. She is an outsider.

This intimidating thinker is driven by megalomania. He uses nuclear physics in his plots, always kidnapping financial leaders to achieve his goals. He has no past.

This confused thinker is driven by power-lust. He uses robotics in his plans, usually committing crimes behind the shield of a legitimate corporation to achieve his goals. He fears people think he/she is a fraud.

This violent thinker is spurred onward by revenge. He employs cybernetics in his schemes, usually taking over scientific institutions to achieve his goals. He is considered the best in his profession.

This unbalanced, dangerous woman of science is motivated by power-lust. She employs botany in her plans, usually deforesting huge regions to achieve her goals. She has an odd birthmark.

This withdrawn, insane scientist is motivated by vengeance. She uses nuclear physics in her schemes, often threatening nuclear blackmail to achieve her goals. She hates children.

This driven inventor is motivated by a need to compensate for personal inadequacies. She employs zoology in her plans, usually kidnapping financial leaders to achieve her goals. She has a knack for trouble.

This inexperienced, twisted thinker is motivated by thrill-seeking. She employs zoology in her plots, always creating unnatural cross-breeds to achieve her goals. She is a complete fraud.

This awkward, dangerous scientist is motivated by religious fanaticism. She employs computers in her plots, often stealing advanced technology to achieve her goals. She fell in with the wrong crowd.

This conformist, crazed man of science is motivated by insanity. He uses cybernetics in his plots, commonly improving his own body and mind with technology to achieve his goals. He has an odd way of speaking.

This plain, insane thinker is motivated by hatred. He uses nuclear physics in his plans, commonly threatening to disrupt nuclear power plants to achieve his goals. He has big dreams.

This acrobatic inventor is spurred onward by revenge. She employs computers in her plots, often commiting crimes behind the shield of a legitimate corporation to achieve her goals. She has unexpected depths.

This unfriendly super-criminal has fire powers, and is motivated by a need to compensate for personal inadequacies. He is always stealing rare valuables to achieve his goals. He is considered the worst in his profession.

This mystical super-criminal possesses an alien artifact, and is driven by megalomania. She is often stealing advanced technology to achieve her goals. She has a rival.

This athletic super-villain has telepathic powers, and is driven by curiosity. She is always stealing advanced technology to achieve her goals. She has little money.

This mystical super-villain is possessed by a supernatural entity with super-strength powers, and is motivated by religious fanaticism. She is always stealing rare valuables to achieve her goals. She possesses a strong immunity to magic

This serene super-villain has arachnid powers, and is motivated by revenge. He is usually engaging in blackmail of political leaders to achieve his goals. He is looking for love.

This optimistic super-villain possesses a series of magical artifacts, and is spurred onward by megalomania. He is always stealing rare valuables to achieve his goals. He inherited a family curse

This laid-back super-villain has sound powers, and is driven by unrequited love. He is usually stealing rare valuables to achieve his goals. He belongs to a secret organization.

This grim super-villain has vision powers, and is spurred onward by insanity. He is often kidnapping scientific leaders to achieve his goals. He is haunted by flashbacks.

This cheerful super-criminal possesses an alien artifact, and is motivated by sadism. She is commonly kidnapping business leaders to achieve her goals. She has gift for understanding non-human languages

This unpredictable super-villain has sound powers, and is motivated by thrill-seeking. He is often kidnapping political leaders to achieve his goals. He is in possession of an alien artifact

This weak super-villain is an android, and is driven by egotism. She is always stealing advanced technology to achieve her goals. She has a divine connection

This inhibited super-criminal was trained in martial arts, and is driven by vengeance. He is often kidnapping financial leaders to achieve his goals. He is given to moments of deep introspection.

This chaste super-villain possesses a series of magical artifacts, and is driven by thrill-seeking. He is commonly kidnapping business leaders to achieve his goals. He is infected with nanites

This narrow-minded super-criminal received super-strength powers after being altered against her will by magic, and is driven by sadism. She is usually kidnapping media stars to achieve her goals. She wields an unusual artifact

This sickly super-criminal possesses a series of gadgets, and is spurred onward by greed. She is usually stealing advanced technology to achieve her goals. She is seeking meaning in life.

This illogical super-criminal is an alien, and is spurred onward by hatred. He is usually stealing rare valuables to achieve his goals. He fears supernatural entities

This plain super-criminal has canine powers, and is motivated by greed. He is commonly engaging in blackmail of political leaders to achieve his goals. He is part of a secret society.

This logical super-criminal is an android with phasing powers, and is motivated by religious fanaticism. He is commonly stealing rare valuables to achieve his goals. He is dependent on medication.

This unremarkable super-villain has viral powers, and is spurred onward by a need to compensate for personal inadequacies. She is often stealing rare valuables to achieve her goals. She has a large fortune.

This humble super-villain has sound powers, and is spurred onward by religious fanaticism. He is usually kidnapping financial leaders to achieve his goals. He is from a good family.

This artistic super-villain has avian powers, and is driven by thrill-seeking. She is usually engaging in blackmail of political leaders to achieve her goals. She is infected with nanites

This mysterious super-criminal has sound powers, and is motivated by revenge. She is commonly stealing advanced technology to achieve her goals. She fears people think he/she is a fraud.

This unhappy super-villain is an android, and is motivated by sadism. She is always kidnapping scientific leaders to achieve her goals. She is escaping the past.

This corrupt super-criminal has teleportation powers, and is spurred onward by revenge. She is often stealing advanced technology to achieve her goals. She has a divine connection

This manipulative super-villain was trained in martial arts, and is motivated by a need to compensate for personal inadequacies. She is usually stealing rare valuables to achieve her goals. She is heir to a kingdom

This manipulative super-villain possesses an alien artifact with phasing powers, and is motivated by megalomania. He is often engaging in blackmail of business leaders to achieve his goals. He is an outsider.

This unathletic super-villain possesses a series of magical artifacts, and is driven by revenge. He is often kidnapping scientific leaders to achieve his goals. He has no past.

This irrational super-villain is an android, and is driven by thrill-seeking. She is usually kidnapping business leaders to achieve her goals. She is infected with nanites.

This wise super-criminal possesses a series of magical artifacts, and is spurred onward by sadism. She is always stealing rare valuables to achieve her goals. She is in possession of an alien artifact

This persuasive super-criminal has arachnid powers, and is spurred onward by greed. She is commonly kidnapping financial leaders to achieve her goals. She has no hope.

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NPCs – Looks

These here are salt and pepper and any other spice that you may think are nice. You take the parts you like from one, put it on another or just take parts out. I guess its more like a puzzle where all the pieces that you want to fit can fit. Maybe like cooking where you just get rid of the fat? But you don’t take other fat and put it on that meat…. I don’t know man… I’d like to think your smart enough to get the point.

This gentleman puts you in mind of a prowling panther. He has round soot-black eyes. His luxurious, straight, royal purple hair is neck-length and is worn in a simple, dignified style. He has a plump build. His skin is tan. He has a domed forehead and a large mouth. His wardrobe is businesslike.

This confident gentleman has almond-shaped white eyes that are like two spheres of alabaster. He is bald, but used to have fine, wavy, milky-white hair. He has a masculine build. His skin is light-colored. He has thick eyebrows. His wardrobe is classy.

This angry girl has hooded green eyes that are like two chunks of jade. Her silky, curly, brown hair is worn in a style that reminds you of a pair of horns. She has a leggy build. Her skin is light-colored. She has a low forehead and hollow cheeks. Her wardrobe is impractacal.

This romantic guy has droopy gray eyes that are like two pieces of steel. His silky, straight, brown hair is worn in a style that reminds you of a bale of hay. He has an angular build. His skin is nut-brown. He has hollow cheeks. His wardrobe is utilitarian, with a lot of red.

This gentleman makes you think of a sturdy tree. He has narrow brown eyes. His silky, straight, indigo hair is waist-length and is worn in a weird style. He is very tall and has an overmuscled build. His skin is deeply-tanned. He has thin lips. His wardrobe is odd and mysterious, with a mostly red color scheme.

This contemplative lady has slitted brown eyes that are like two bronze coins. Her silky, straight, white hair is neck-length and is worn in an elegant, exotic style. She is tall and has a busty build. Her skin is white. She has a strong chin. Her wardrobe is risque and elegant, with a lot of blue and black.

This silly gentleman has hooded gray eyes that are like two windows looking out on an overcast sky. His luxurious, straight, charcoal-colored hair is worn in a style that reminds you of a pair of horns. He’s got stubble. He has a graceful build. His skin is light-colored. He has a crooked nose. His wardrobe is severe, and is completely green.

This intelligent guy has beady yellow eyes. His thick, wavy, neck-length hair is the color of obsidian, and is worn in a weird style. He has an overmuscled build. His skin is ruddy. He has large feet. His wardrobe is unusual.

This dishonest gentleman has round sky-blue eyes. His fine, wavy, chestnut hair is neck-length and is worn in a bizarre style. He is tall and has a wide-chested build. His skin is white. He has thick eyebrows and a large mouth. His wardrobe is simple and professional, with a completely gray color scheme.

This guy puts you in mind of an industrious beaver. He has narrow gold eyes. His thick, straight, apricot-colored hair is worn in a style that reminds you of a flowing stream. He is very tall and has a lithe build. His skin is cream-colored. He has high cheekbones and wide feet. His wardrobe is strange, and is mostly red and brown.

This gentleman puts you in mind of a clever fox. He has hooded brown eyes that are like two drops of chocolate. He is bald, but used to have silky, curly, black hair. He is tall and has an athletic build. His skin is tan. He has a small mouth. His wardrobe is unusual.

This brave gentleman has slanted yellow eyes that are like two gold coins. He is bald, but used to have fine, straight, tangerine-colored hair. He is short and has a plump build. His skin is cream-colored. He has a domed forehead and a pointed chin. His wardrobe is complicated and elegant, with a completely red and white color scheme.

This friendly girl has slanted brown eyes that are like two drops of chocolate. Her luxurious, straight, very short hair is the color of an overcast sky, and is worn in an impractacal, artistic style. She is short and has a leggy build. Her skin is ruddy. She has a wide forehead. Her wardrobe is unconventional, with a lot of yellow and blue.

This gentle lady has large beige eyes. Her silky, straight, brown hair is medium-length and is worn in a precise, uncomplicated style. She is short and has an athletic build. Her skin is tanned. She has bushy eyebrows. Her wardrobe is elegant, and is mostly black and white.

This intelligent gentleman has hooded cobalt-blue eyes. His luxurious, wavy, ash-gray hair is shoulder-length and is worn in a simple, severe style. He has a broad-shouldered build. His skin is light-colored. He has bushy eyebrows and full lips. His wardrobe is dignified, with a lot of violet.

This trusting gentleman has slitted green eyes that are like two clumps of moss. His fine, wavy, very short hair is the color of ivory, and is worn in a bizarre, attractive style. He is tall and has an overmuscled build. His skin is white. He has thick eyebrows. His wardrobe is practical, with a lot of gray.

This man reminds you of a crazed lunatic. He has large purple eyes. His fine, straight, red hair is worn in a style that reminds you of a peacock’s tail. He is short and has a graceful build. His skin is pale. He has thin lips. His wardrobe is tight.

This serene girl has large gray eyes that are like two pieces of steel. Her silky, wavy, coffee-colored hair is worn in a style that reminds you of a crown. She is very tall and has an hourglass build. Her skin is nut-brown. She has a hooked nose and wide feet. Her wardrobe is artistic.

This laid-back woman has wide soot-black eyes. Her fine, wavy, beige hair is worn in a style that reminds you of a porcupine’s quills. She has a slender build. Her skin is deeply-tanned. She has a crooked nose and high cheekbones. Her wardrobe is strange and bizarre, with a lot of green and white.

This cunning woman has droopy black eyes that are like two dark pits. Her thick, straight, chocolate-colored hair is worn in a style that reminds you of a shark’s fin. She has an amazonian build. Her skin is tanned. She has bushy eyebrows. Her wardrobe is attractive.

This sneaky lady has deep-set green eyes that are like two chunks of jade. Her thick, straight, long hair is the color of yellowed ivory, and is worn in a practical, businesslike style. She has an elegant build. Her skin is light-colored. She has a high forehead and an upturned nose. Her wardrobe is weird, with a lot of red.

This noble girl has beady blue eyes that are like two turquoises. Her luxurious, straight, very long hair is the color of varnished wood, and is worn in a dignified, uncomplicated style. She has a feminine build. Her skin is cream-colored. She has a crooked nose and thin lips. Her wardrobe is unconventional and artistic, with a lot of violet.

This girl puts you in mind of a placid lake. She has beady turquoise eyes. Her thick, curly, coffee-colored hair is worn in a style that reminds you of a holy halo. She is short and has an elegant build. Her skin is light-colored. She has small feet. Her wardrobe is utilitarian.

This gentleman puts you in mind of a lone wolf. He has wide blue eyes that are like two sapphires. His silky, wavy, red hair is worn in a style that reminds you of a porcupine’s quills. He is short and has a wide-chested build. His skin is dark. He has hollow cheeks. His wardrobe is unconventional.

This man makes you think of a playful otter. He has narrow brown eyes that are like two bronze coins. His thick, straight, gold hair is worn in a style that reminds you of a mysterious mask. He is very tall and has a boyish build. His skin is tanned. He has knobby ears and large hands. His wardrobe is complicated, with a lot of black.

This mistrustful gentleman has narrow black eyes that are like two spheres of night-black marble.. He is bald, but used to have silky, wavy, yellow hair. He is very short and has an overmuscled build. His skin is nut-brown. He has long-fingered hands. His wardrobe is businesslike and plain, with a lot of red and orange.

This cruel lady has beady black eyes. Her fine, straight, silver hair is worn in a style that reminds you of a wave of water. She has a plump build. Her skin is black. She has full lips. Her wardrobe is sexy and complicated, with a mostly white and black color scheme.

This lady puts you in mind of a randy rabbit. She has large brown eyes that are like two bronze coins. Her luxurious, straight, brown hair is neck-length and is worn in an attractive, bizarre style. She is short and has a slender build. Her skin is black. She has a small nose and small feet. Her wardrobe is professional and classy, with a completely purple and red color scheme.

This mistrustful man has slanted iron-gray eyes. His fine, wavy, jade-colored hair is shoulder-length and is worn in an attractive, exotic style. He is very tall and has a wide-chested build. His skin is white. He has prominent cheekbones. His wardrobe is elegant.

This mistrustful woman has almond-shaped blue eyes that are like two sapphires. Her thick, wavy, yellow hair is worn in a style that reminds you of an animal’s ears. She has a curvy build. Her skin is chocolate-brown. She has wide feet. Her wardrobe is odd and revealing, with a lot of black.

This man puts you in mind of an elusive unicorn. He has narrow red eyes that are like two rose petals. His luxurious, curly, neck-length hair is the color of an overcast sky, and is worn in a practical style. He is very tall and has a graceful build. His skin is china-white. He has hollow cheeks and a wide chin. His wardrobe is professional and uncomplicated, with a completely green and white color scheme.

This lady puts you in mind of a mysterious monolith. She has narrow jade-colored eyes. Her fine, curly, coffee-colored hair is worn in a style that reminds you of a devil’s horns. She has a thin build. Her skin is light-colored. She has high cheekbones. Her wardrobe is practical.

This girl makes you think of a scuttling lizard. She has hooded black eyes that are like two cups of black coffee. Her luxurious, curly, white hair is short and is worn in a severe, uncomplicated style. She has an athletic build. Her skin is nut-brown. She has a small nose. Her wardrobe is elegant, with a lot of brown.

This girl puts you in mind of a loyal dog. She has slanted gray eyes that are like two pools of mercury. Her luxurious, curly, apricot-colored hair is worn in a style that reminds you of a trailing ribbon. She is very short and has a narrow build. Her skin is white. She has a strong chin. Her wardrobe is risque, and is completely black.

This woman makes you think of a dangerous bird of prey. She has almond-shaped gray eyes that are like two silver coins. Her luxurious, straight, lemon-yellow hair is worn in a style that reminds you of a porcupine’s quills. She has a voluptuous build. Her skin is cream-colored. She has a high forehead and a wide chin. Her wardrobe is flattering, with a lot of green and white.

This lady reminds you of a cobra waiting to strike. She has narrow gray eyes. Her luxurious, curly, brown hair is worn in a style that reminds you of a flowing stream. She has a feminine build. Her skin is deeply-tanned. She has large hands. Her wardrobe is plain.

This arrogant girl has narrow blue eyes. Her silky, straight, charcoal-colored hair is worn in a style that reminds you of a tangled bush. She is very tall and has a wasp-waisted build. Her skin is dark. She has knobby ears and a strong chin. Her wardrobe is utilitarian, and is mostly yellow and black.

This woman reminds you of a sneaky serpent. She has hooded chocolate-colored eyes. Her luxurious, curly, turquoise hair is very short and is worn in a businesslike style. She is very short and has a wide-hipped build. Her skin is light-colored. She has nearly-nonexistent eyebrows and a wide chin. Her wardrobe is sexy, and is mostly white.

This aristocratic woman has large violet eyes that are like two amethysts. Her silky, curly, yellow hair is worn in a style that reminds you of a lionfish’s spines. She has a feminine build. Her skin is cream-colored. She has large hands and small feet. Her wardrobe is impractical, and is mostly red.

This man makes you think of a loyal dog. He has deep-set black eyes that are like two onyxes. His luxurious, straight, short hair is the color of fine silver, and is worn in a severe, utilitarian style. He has a masculine build. His skin is pale. He has delicate ears and long-fingered hands. His wardrobe is utilitarian and professional, with a lot of orange and black.

This man puts you in mind of a flighty gazelle. He has hooded brown eyes that are like two patches of dried blood. His thick, wavy, magenta hair is worn in a style that reminds you of a pair of wings. He has an angular build. His skin is tanned. He has high cheekbones and small hands. His wardrobe is strange.

This romantic woman has beady white eyes that are like two pieces of ivory. Her silky, wavy, chestnut hair is neck-length and is worn in a businesslike style. She has a thin build. Her skin is dark. She has a low forehead and a strong chin. Her wardrobe is professional, and is mostly violet and white.

This lady reminds you of a dangerous spider. She has droopy violet eyes that are like two amethysts. Her thick, straight, ivory hair is worn in a style that reminds you of a cobra’s hood. She is tall and has a feminine build. Her skin is ruddy. She has a low forehead and an elegant nose. Her wardrobe is dignified.

This man puts you in mind of a lost and wandering spirit. He has beady black eyes. His luxurious, straight, ash-gray hair is worn in a style that reminds you of an overused mop. He is very tall and has a narrow build. His skin is tanned. He has a hooked nose. His wardrobe is utilitarian.

This lonely man has deep-set brown eyes. His luxurious, straight, chocolate-colored hair is worn in a style that reminds you of a pennant blowing in the wind. He is very short and has an athletic build. His skin is dark. He has a wide chin and long-fingered hands. His wardrobe is simple and severe, with a mostly gray color scheme.

This guy makes you think of a dangerous bird of prey. He has large green eyes. His silky, wavy, obsidian hair is neck-length and is worn in a complex style. He is very short and has a thin build. His skin is light-colored. He has a crooked nose. His wardrobe is elegant and sexy, with a mostly green and black color scheme.

This woman puts you in mind of an industrious beaver. She has round blue eyes that are like two turquoises. Her fine, straight, medium-length hair is the color of dying embers, and is worn in a precise style. She is tall and has a lean build. Her skin is pale. She has a domed forehead. Her wardrobe is dignified.

This guy puts you in mind of a cobra waiting to strike. He has slanted white eyes that are like two shining stars. His fine, straight, gray hair is short and is worn in a businesslike style. He is short and has a wide-chested build. His skin is cream-colored. He has thin eyebrows. His wardrobe is practical.

This girl reminds you of a dangerous bird of prey. She has wide orange eyes that are like two glowing embers. Her luxurious, straight, brick-red hair is very short and is worn in a complex style. She has a busty build. Her skin is light-colored. She has small ears. Her wardrobe is impractical, with a lot of brown.

This enthusiastic lady has almond-shaped brown eyes that are like two acorns. Her fine, curly, ebony hair is worn in a style that reminds you of a puffy dandelion. She is very short and has a voluptuous build. Her skin is cream-colored. She has full lips. Her wardrobe is sexy, with a lot of gray.

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NPC Hooks

I believe a good number of these were generated over at a site I reviewed called Wizard Dawn. I believe I generated a bunch and kept some of these good ones. I have another set of ones like this over here also. I have a set for villains and another set just for looks also. I actually like these quite a bit.

A street urchin named Elele is dragged off by the city guard for a crime one of the character(s) know he/she didn’t commit.

A mysterious rebel tries to drag the characters into his plot of revenge against the city and Prince Mira (the stranger is telling the truth).

City watch follows you for 2d4 blocks – They either don’t like strangers or have you confused for a wanted criminal and come looking for you in 1d6 hours after getting some more guards together

Criminal in custody is marched past and they spit on you

Local teen wants to join party. They keep winding up where ever the party is and happens in at either the worst or best times.

A beautiful woman runs into the arms of the characters. She hopes he can help her escape a powerful man who wants to marry her.

Another group comparable to the heroes has already failed, their bodies/equipment/etc provide clues to help the heroes do better.

An unknown assassin has taken an unfortunate interest in one of the character’s demises.

A street urchin named Syth is dragged off by the city guard for a crime one of the character(s) know he/she didn’t commit.

The most powerful heroes of the age are cursed by their evil archenemy. They must defeat him and break the curse before their powers, skills and memories are lost to the insidious curse. In this one, players make high-level PCs. As the campaign progresses, they steadily lose levels until they can defeat their enemy and undo the curse.

A Paladin goes mad, turning evil while still thinking he is good.

A skilled warrior joins forces with the party, but a recurring memory disorder leads her to wake up one day believing she has been captured.

Guy looking to make a Walmart of stores and expand. Goods so cheap closes down other shops. Guy plans to control worlds economy then? Destroy worth of money or become world’s leader?

The disgraced wizard who someone seems to be blackmailing. She has bad luck with former allies. Rumors say that she is enraged by artists. She can usually be found downtown.

The recently wealthy scholar who will not abide by change. He seems to have little trouble with obvious enemies. Rumors say that he is wary of offending courtesans. He can usually be found at a party.

The extravagant courtesan who has recently suffered a series of setbacks. She has more allies than enemies. Rumors say that she is trying to be friendly with artists. She can usually be found among a group of supporters.

The obnoxious scholar who may have dabbled in forbidden magic. She has been rapidly losing allies. Rumors say that she has some problems with royalty. She can usually be found downtown.

The deeply religious lordling who can often be found in bad company. He has questionable allies. Rumors say that he wants to help master artisans. He can usually be found among a group of supporters.

The strikingly attractive guard captain who frequently speaks against the establishment. He has questionable allies. Rumors say that he has strong feelings for wizards. He can usually be found in a certain tavern.

The recently wealthy cleric who seems to always get free drinks. He has questionable allies. Rumors say that he wants to help mages. He can usually be found in a tavern.

The unhappily married warrior who has recently suffered a series of setbacks. She has more allies than enemies. Rumors say that she should not be trusted around master artisans. She can usually be found at work.

The upwardly mobile politician who recently suffered a suspicious accident. She has many allies. Rumors say that she is easily irritated by socialites. She can usually be found among a group of supporters.

The old money military official who is beloved by the people. She has few open enemies. Rumors say that she has great admiration for wizards. She can usually be found in a certain tavern.

The young courtesan who has recently fended off several assassination attempts. He has been quickly gaining enemies. Rumors say that he strongly dislikes clerics. He can usually be found at home.

The seductive courtesan who someone seems to be blackmailing. He has many allies. Rumors say that he is secretive about dealings with minor nobility. He can usually be found at a party.

The wealthy guild leader who recently made dangerous accusations. He has been quickly gaining enemies. Rumors say that he is careful around nobles. He can usually be found at home.

The unhappily married cleric who has recently suffered a series of setbacks. She seems to have many allies. Rumors say that she wants to help mercenaries. She can usually be found at home.

The deeply religious noble who recently suffered a suspicious accident. She has more enemies than allies. Rumors say that she gets along fairly well with priests. She can usually be found in a tavern.

The supposedly philanthropic master artisan who previously escaped punishment for several alleged crimes. She has many enemies. Rumors say that she would like to deal with the guard captain. She can usually be found at home.

The gaudy courtesan who can often be found in bad company. She has bad luck with former allies. Rumors say that she has had incidents involving entertainers. She can usually be found in a tavern.

The swaggering wizard who will not abide by change. He has been quickly gaining enemies. Rumors say that he dislikes speaking with the guard captain. He can usually be found at a friend’s house.

The extravagant trader who is known to spin complex schemes. She has more allies than enemies. Rumors say that she is unwilling to associate with clerics. She can usually be found at the market.

The alcoholic entertainer who frequently speaks against the establishment. He seems to have little trouble with obvious enemies. Rumors say that he would like to deal with outsiders. He can usually be found in a certain tavern.

The recently bereaved mage who recently suffered a suspicious accident. She has been rapidly losing allies. Rumors say that she is wary of offending minor nobility. She can usually be found at a friend’s house.

The recently bereaved scholar who moonlights as something entirely different. She seems to have many allies. Rumors say that she is wary of offending courtesans. She can usually be found downtown.

The upwardly mobile entertainer who has a family closet full of skeletons. She has more enemies than allies. Rumors say that she has received threats from socialites. She can usually be found in a tavern.

The strikingly attractive socialite who recently had a sudden change in alliance. He has been rapidly losing allies. Rumors say that he strongly dislikes courtesans. He can usually be found in a certain tavern.

The lecherous warrior who is an open heretic. He has many allies. Rumors say that he is unwilling to associate with young scions. He can usually be found among a group of supporters.

The young socialite who recently had a sudden change in alliance. He has questionable allies. Rumors say that he strongly dislikes mercenaries. He can usually be found at home.

The swaggering military official who is on everyone’s guest list. She has bad luck with former allies. Rumors say that she should not be trusted around outsiders. She can usually be found at a friend’s house.

The paranoid priest who has a family closet full of skeletons. He has been quickly gaining enemies. Rumors say that he dislikes speaking with royalty. He can usually be found in a tavern.

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NPC’s with Backstory

I believe a good number of these were generated over at a site I reviewed called Wizard Dawn. I believe I generated a bunch and kept some of these good ones. I have a set for just NPCs and NPC hooks over here and more over here. I have a set for villains and another set just for looks also. I actually like these quite a bit.

Both of the NPC’s parents died after he reached maturity. The NPC fears (or feared) his parents. The NPC is the youngest child of a large family (more than five children) who used to bully and harass him. The character’s family emigrated here by choice after the NPC’s birth. How does the community react to the NPC’s family? Well, truthfully, the family is admired and beloved. The NPC has a group of about ten people who hate him who want(s) to capture and torture him before killing him. Luckily, though, the character also has befriended a very large group (about one hundred people) and allies who act as spies or informers. As for companions, the NPC has a ward, child, or other young companion. It is especially strong and fierce.

Important Events

After living at a certain higher standard than his current status allows, the character often wishes for things he can’t afford. The character may yearn fruitlessly for these luxuries — or try to acquire them.

The character discovered that some authority figure he respected was actually corrupt. This may have been a personal betrayal or simply a failure to uphold the standards of his or her office. Before the character could confront the villain, however, he or she vanished with a valuable treasure. Now the character stalks this criminal, determined to right the wrong that he or she has done.

In order to prove his skills, master the power of magic, or otherwise claim his place as an adventurer, the character underwent a tremendous ordeal. Whether he triumphed at a great cost is up to the player. If he failed, the character constantly struggles to undo this shame.

Both of the NPC’s parents died and he was raised by relatives. The NPC is/was embarrassed by his parents. The NPC is an only child. The character’s family is an old, established one and has never lived anywhere else as far as anyone can remember. How does the community react to the NPC’s family? Well, truthfully, the family is reviled and hated. The NPC has earned the hatred of a town or guild-like organization who turn(s) the local authorities against him. Luckily, though, the character also has found favor with the people of an entire city or large institution (like a church or order of knighthood) and allies who can supply funds in a crisis. As for companions, the NPC has an uncommon mount, like an elephant or a worg. It is determined and spirited.

Important Events

The character was forced from his home and now must wander the lands until certain conditions have been met. Once he meets these conditions, he can return to the place and people that are uppermost in his heart. The DM should figure out where the character was forced from and what he has to do to return. If he wishes, the conditions can be of medium or extreme difficulty.

The character was once arrested for a crime he did not commit. Although his guilt seemed certain, the perceptive magistrate in the case sought out the truth before allowing a sentence to come down on the character’s head. The character’s faith in courts and legal systems was shaped by this encounter.

After living at a certain higher standard than his current status allows, the character often wishes for things he can’t afford. The character may yearn fruitlessly for these luxuries — or try to acquire them.

The character learned all kinds of useful facts while growing up. As a result, he can relate some obscure fact about almost every subject. Feel free to roleplay the character as a person eager to impart the information that he knows, or play him as someone who imparts his knowledge only when it is needed.

The character crossed an evil magician and has been afflicted with a curse. The exact nature of the curse must be determined by the DM. Possible game effects include the reduction of an ability score or a penalty to a difficulty modifier for some actions.

The character was stricken with a grave illness that nearly cost him his life. After an extended period of convalescence, he recovered. This brush with death has left the character with a very real sense of his own mortality and the value of life, resulting in an element of deep caring for others who are ill.

Both of the NPC’s parents died and he was raised by friends. The NPC is/was on good terms with his parents. The NPC is the youngest child of a large family (more than five children) who are all deceased. The character’s family are refugees forced to flee their home due to war or disaster. How does the community react to the NPC’s family? Well, truthfully, the family is the subject of dark tales. The NPC has become hated by the inhabitants of an entire city or large institution (like a church or order of knighthood) who want(s) to capture and torture him before killing him. Luckily, though, the character also has the love of an entire nation and allies who can supply funds in a crisis. As for companions, the NPC has no important companions.

Important Events

After almost losing family or friends to brigands or some other criminal element, the character learned the value of laws and those who enforce them. Because of this good exposure to peacekeeping efforts, the character finds it hard to break the local laws or perhaps merely has respect for the local authorities.

Earlier in his adventuring career, the character was something of a villain. In time, however, he realized he was a hero at heart. His evil allies now consider him a traitor and may show up to menace him while he’s assisting the party. One of the most important things the character has learned is to take personal responsibility for everything he does.

After a savage attack that left him close to death, the character is healed by a cleric (possibly the party’s cleric). The character periodically seeks guidance from this cleric. The DM and the cleric’s player should decide the circumstances of the NPC’s first appearance so the DM can make him appear again in an appropriate manner.

The character has learned that once beloved members of his family oppose him in various ways (some are even evil). He knows that though he wants to do good, some family members see his actions as evil. Whether the character wishes to oppose his relatives, for whom he still has strong feelings, is up to the player.

A friend or relative of the character introduced him to the joys of learning and reading. Since that time, he has been fascinated by all manner of tales. The character might keep a library of his own, never traveling without a useful book or two, or perhaps he simply writes down every story he hears.

The character learned all kinds of useful facts while growing up. As a result, he can relate some obscure fact about almost every subject. Feel free to roleplay the character as a person eager to impart the information that he knows, or play him as someone who imparts his knowledge only when it is needed.

Only one of the NPC’s parents is alive. The NPC dislikes (or disliked) his parents. The NPC is an only child. The character’s family emigrated one or two generations ago. How does the community react to the NPC’s family? Well, truthfully, the family is viewed with suspicion. The NPC has two important enemies, perhaps working together who use(s) arcane magic against him. Luckily, though, the character also has found favor with the people of an entire city or large institution (like a church or order of knighthood) and allies who can supply funds in a crisis. As for companions, the NPC has a guard/hunting animal like a war dog, panther, or falcon. It is loyal and devoted.

Important Events

Through some mishap, the character has some alter personality. Perhaps this personality is a spirit who possesses him, or it might be a second personality which surfaces in times of stress. When the character’s darker half comes to the surface, he behaves in ways unthinkable to his ‘normal’ self.

The character was once on the losing end of a battle. While he escaped with his life, countless others were not so fortunate. The victor in that battle is determined to complete his mission, however, which means that all survivors (including the character) must be hunted down and destroyed. The DM should identify this enemy from the existing campaign.

As he wandered in an unknown neighborhood, the character witnessed an act of kindness which forever endeared members of a certain race to him. The character can make it his goal to help as many of the chosen race as he can, or he can simply have him go out of his way to be nice to them.

A mentor of the character leaves for a long journey. When he or she comes back, the mentor has changed profoundly. Not only is the mentor a cleric now, but he or she also seems to have found a deep inner peace. The character may be so impressed that he wishes to follow the mentor’s path.

The character had extensive contact with the military, for good or evil, and puts great faith in the need for order and discipline. The character’s belief extends into his home life and his relationships, making him something of a controlling figure.

The character was traveling when his party was attacked by a monster. This attack knocked out several of those who would ordinarily take charge and defend, changing the character’s fear to determination to protect the downed ones. With the help of another, he brought down the monster. This exposure to possible death left the character very aware of most people’s tenuous link to life. Now he may seem prepared for every eventuality or merely determined to allow everyone to have a chance to live.

The character was entrusted with the care of a youngster, possibly a sibling or relative. As the child grew, it became clear that he or she was not the character his or her protector was. This youth has become corrupt, perhaps even a true villain. Although the character probably blames himself for this tragedy, he still loves his ward very much. It is up to the DM whether the character still wishes to help the person onto the path of good.

Both of the NPC’s parents died and he was raised by friends. The NPC idolizes (or idolized) his parents. The NPC is the oldest child of a small family (three to five children) who are all deceased. The character’s family emigrated to their current home many generations ago. How does the community react to the NPC’s family? Well, truthfully, the family is respected and trusted. The NPC has angered a very large group (about one hundred people) who use(s) arcane magic against him. Luckily, though, the character also has two important friends and allies who can supply funds in a crisis. As for companions, the NPC has a common pet like a house cat, small dog, or song bird. It is unusually intelligent

Important Events

The character learned all kinds of useful facts while growing up. As a result, he can relate some obscure fact about almost every subject. Feel free to roleplay the character as a person eager to impart the information that he knows, or play him as someone who imparts his knowledge only when it is needed.

Because of illness or injury, the character had to deal with a health condition that took away his hearing or sight temporarily. As a result, he has a sense of compassion for others in the same situation. Before play, the DM should figure out which sense was affected and when the character lost it.

Both of the NPC’s parents died, leaving the NPC to fend for himself. The NPC dislikes (or disliked) his parents. The NPC is the oldest child of a large family (more than five children) who used to bully and harass him. The character’s family is an old, established one and has never lived anywhere else as far as anyone can remember. How does the community react to the NPC’s family? Well, truthfully, the family is the subject of dark tales. The NPC has an entire nation or race that considers him an enemy who hire(s) assassins to kill him. Luckily, though, the character also has found favor with the people of an entire city or large institution (like a church or order of knighthood) and allies who watch over his friends and family for him. As for companions, the NPC has a spouse, lover, sibling, or similar adult companion who is especially strong and fierce.

Important Events

The character crossed an evil magician and has been afflicted with a curse. The exact nature of the curse must be determined by the DM. Possible game effects include the reduction of an ability score or a penalty to a difficulty modifier for some actions.

Earlier in his adventuring career, the character was something of a villain. In time, however, he realized he was a hero at heart. His evil allies now consider him a traitor and may show up to menace him while he’s assisting the party. One of the most important things the character has learned is to take personal responsibility for everything he does.

The character is related to or associated with one of the PCs in the campaign. The DM determines which PC the character has an association with. The roll of a d20 determines how closely the two are related or associated. A low score (1-6) indicates very close ties, while a high value (14-20) marks a distant relationship. A mid-range roll (7-13) indicates a moderately close relationship.

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More NPCs

I believe a good chunk of these were generated at a place that I reviewed here.  I also believe that I didn’t take everything.  I generated a lot and kept the good ones.  I hope someone out there may find maybe a couple people in this pile of bodies useful for something.  Maybe killing, maybe hiring.  Enjoy.

The angsty and brooding protagonist who is bound by an unpleasant duty and who has a treasured personal weapon.

The well-meaning and polite regular guy who suddenly becomes the center of the action and who has a dual identity.

The hard-nosed detective who is given superhuman powers in a lab accident and who seeks to avenge the murder of his family.

The friendly toymaker who has a dual identity and who bears a great destiny.

The moody art student who is a gossip and who is stronger and more skilled than most anyone.

The opinionated and strong-willed older woman who is completely confused about their own past.

The wacky yet brilliant doctor who sets the protagonist on the right path.

The super-smart and super-tough genius adventurer who changes sides for love and who came back from the grave.

The super-sexy female vampire who wanders the world righting wrongs and who is guided by a mysterious wizard.

The young wizard who tries to live up to their earlier success.

The secret horror in the shadows of society who selflessly protects the protagonist and who is a reincarnated princess.

The rough-and-tumble dwarven fighter who is rebuilt as a cyborg after a terrible accident and who has a huge appetite.

The heir to greatness raised in secret who is driven by hatred to bring revenge on everone that wronged them and who gets between close friends and ruins their relationships.

The rare good member of an otherwise irredeemably evil race who seeks to defeat the Main Villain and who sets the protagonist on the right path.

The morally ambiguous henchman who came back from the grave and who bears a great destiny.

The homewrecker who bears a great destiny and who discovers their heritage and destiny.

The genial and hearty barkeep who joins forces with their bitter rival and who wants nothing more than love.

The moody art student who guides the heroes on their quest and who is bound by an unpleasant duty.

The paranoid military higher-up who never loses important virtues or values.

The polite bandit who meddles in things Man was not meant to know.

The angsty and brooding protagonist who has a tragedy in the past and who always comes through in the end.

The swashbuckling rogue whose actions make them a monster and who is driven insane by their strange powers.

The genial and hearty barkeep who is the best at everything they do.

The emotionally detached genius who leads a band of merry men.

The loveable cop who seeks their own destruction and who sets the protagonist on the right path.

The well-meaning and polite regular guy who joins forces with their bitter rival.

The star student who knows the solution to everyone’s problems.

The warrior woman who seeks his reincarnated love and who wanders the world righting wrongs.

The homewrecker who keeps repeating themselves over and over.

The well-meaning and polite regular guy who awaits the perfect student and who always comes through in the end.

The prodigal with incredible power whose time-traveling creates their own past.

The misguided but honorable person who is just this side of crazy and who somehow manages to be a superhero.

The angsty and brooding protagonist whose scientific endeavors have given them a god complex.

The mysterious yet totally ineffective magical knight who is a reincarnated princess.

The time-traveler who is a gossip and who endures numerous trials and triumphs.

The boisterous and obnoxious antagonist who fights for justice.

The brillaint young adult who wants everything for their children and who pilots a giant robot made by their father.

The technical guru who is ready to reform.

The polite bandit who can see the future with erratic reliability.

The serial killer who has a huge appetite and who endures numerous trials and triumphs.

The warrior woman who is touched by destiny.

The family man who is bound by an unpleasant duty and who is driven insane by their strange powers.

The rare good member of an otherwise irredeemably evil race who wants nothing more than love.

The misguided but honorable person who wanders the world righting wrongs.

The unspeakably gorgeous but angsty man who ends up with a harem of the opposite sex for no good reason and who is a gossip.

The scoundrel with a heart of gold who is driven insane by their strange powers.

The businessman who steals from the rich and gives to the poor.

The friendly alien who is a gossip.

The dilligent craftsman who has a treasured personal weapon and who keeps trying to relive their youth.

The dilligent craftsman who is actually completely insane and who has untapped depths of skill.

The friendly sentient computer who wants nothing more than love.

The well-meaning and polite regular guy who has an eye for the opposite sex and who is on the run from the law.

The mysterious yet totally ineffective magical knight who follows the protagonist anywhere.

The serial killer who is the result of an illegal scientific experiment.

The moody art student who keeps trying to relive their youth.

The annoying screw-up sidekick who has a huge appetite and who is actually quite insane.

The businessman who has an endless supply of gadgets.

The gunslinger who tries to live up to their earlier success and who is on the run from the law.

The laid-back common man whose time-traveling creates their own past.

The eccentric homeless person who is driven insane by their strange powers.

The loveable cop who pilots a giant robot made by their father and who is seeking True Love.

The kung-fu guru who is touched by destiny.

The businessman whose loyalties are suspect and ever-shifting.

The upper-class fop who only pretends to be incompetent.

The moody art student who just needs someone to awaken their soft side.

The eccentric visionary reviled by his peers who is the best at everything they do and who is stronger and more skilled than most anyone.

The friendly toymaker who has a mysterious connection to the protagonist and who has an eye for the opposite sex.

The warrior woman who is driven insane by their strange powers and who hasn’t decided on a life path.

The outlaw samurai who follows the protagonist anywhere and who just needs someone to awaken their soft side.

The hard-nosed detective who wanders the world righting wrongs.

The super-sexy super spy who ends up with a harem of the opposite sex for no good reason and who wants to destroy the world due to emotional issues.

The energetic young boy who becomes a hero despite their reluctance.

The gunslinger who is on the run from the law.

The hooker with a heart of gold who is a reincarnated princess and who is secretly funded by the government.

The powerful woman who has endearingly crude traits.

The rightful heir to the empire who surprises people with their ability to survive.

The homewrecker who always gets what they want.

The upper-class fop who hasn’t decided on a life path and who is just this side of crazy.

The strong but not very smart man who is ready to reform.

The corrupt cop who guides the heroes on their quest and who becomes a hero despite their reluctance.

The gifted individual who always comes through in the end.

The annoying screw-up sidekick who will defeat the protagonist in combat to teach them a valuable lesson and who has a dark and mysterious past.

The gunslinger who is persecuted by a government conspiracy.

The disturbing little girl whose time-traveling creates their own past and who has to be better than anyone else.

The time-traveler who sets the protagonist on the right path.

The time-traveler who bears a great destiny and who will defeat the protagonist in combat to teach them a valuable lesson.

The misguided but honorable person whose odd ideas are actually true.

The genial and hearty barkeep who becomes a superhero.

The rare good member of an otherwise irredeemably evil race who is driven by hatred to bring revenge on everone that wronged them and who joins forces with their bitter rival.

The normal man who is guided by a mysterious wizard and who has a tragedy in the past.

The hyper-violent vigilante who wanders the world righting wrongs and whose brilliance makes them unfathomable.

The adventurous captain whose time-traveling creates their own past and who hasn’t decided on a life path.

The strong but not very smart man who gets between close friends and ruins their relationships and who has a tragedy in the past.

The warrior woman who only pretends to be incompetent and who stands alone against the Main Villain.

The dilligent craftsman who guides the heroes on their quest and who is entangled in a conspiracy without their knowledge.

The unspeakably gorgeous but angsty man who has a treasured personal weapon.

The antisocial miser who is seeking True Love and who is a reincarnated princess.

The rare good member of an otherwise irredeemably evil race who always gets into trouble and who somehow manages to be a superhero.

The ditzy but loveable magical girl who can see the future with erratic reliability.

The wanderer with a unique gift who is just this side of crazy.

The corrupt cop who always gets what they want.

The feminine yet insanely good-looking vampire who wants everything for their children.

The depressed police officer who makes cryptic statements.

The loudmouthed opportunist with a heart of gold who has a mysterious connection to the protagonist and who sets the protagonist on the right path.

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