Category Archives: Roleplaying Things

The Trove

This.

Place.

is.

Ridiculous!

Their words; “The Trove is a non-profit website dedicated towards content archival and long-term preservation of RPGs.
We currently host various large scale collections amounting to hundreds of thousands of files. These collections include various image, ebook and software archives. As of right now, The Trove hosts 908GB of data.”

I can’t over emphasize how spacious this place is and its not just D&D, its got Dungeon Crawl Classics, Dungeon World, Starfinder, Pathfinder, World of Darkness, Sword & Sorcery, Warhammer and a ton more. Its kind of nuts. Its not just manuals, its comics, novels, programs, board games, maps, magazines(Dragon, Dungeon, Polyhedron, Games Workshop, , on and on and on.

I can’t speak enough about this place and its just best you go explore it yourself. Its like when you first discovered comics and you step into one of the biggest comic books stores for your first time. Eyes in bewilderment.

I recommend Dungeon #100 and Polyhedron #159 for some light level 18 adventure reading and say if you happen to want to hunt something on the Beastlands. I also recommend Sailors of the Starless Sea for DCC.

They also have a nice little repository for the One Page Dungeon contest over here. The One Page Dungeon Contest is actually a pretty sweet little contest in its own rights and you should check them out along side the rest of this pile of heaping excitement. It does also have maps, animated & 3D printable stuff

I do also want to mention that all these things are copyright their respective owners and that if you do truly enjoy them and get some use out of them or plan to get more use out of them than maybe you think, pitch a few dollars their way. Without these amazing people there would be no content here to be excited about, literally. These people are the makers of some pretty fantastic things.

My personal take is its fine to rent a movie to see if you like it. If you want to watch it again, maybe think about buying it since you like it enough to see twice.

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Wizards Art & Map Archive

Don’t we all consider ourselves wizards of some kind or another? Aren’t we all at least some what attracted to dusting off those old forgotten tomes and cracking that spine to see whats held inside?

Well, I happened to find this nice little find over at Wizards. Its the Art & Map Gallery Archive and I have to say, its beautiful man. You just don’t see some of this stuff anymore.

You’ve got maps from as old as City of the Spider Queen (2002) and maps from the Draconomicon (2003). Maps from Eberron, Red Hand of Doom(which are great maps), Drow of the Underdark … I could go on, just go there and look.

The artwork which is above the maps is just a treasure trove of good old art. You just have to go through there and take a look around. I found the symbols of the gods pretty cool and I won’t lie man, there are some pretty sweet pieces in there you could use as tokens on roll20 and they are legit from Wizard. So thats like double plus good in my book. Enjoy. =)

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Fitz’s Roleplaying Stuff

So I tend to visit places on the net and really I don’t go to the same place twice. There are a few places I do go more than once and thats why I most likely put some up on this site as some of the Interesting Finds and under Roleplaying Finds which is what I have here. I don’t know how I find these things, I just do.

The guy that runs this place seems to go by the moniker Fitz but the website is www.mojobob.com. As for roleplaying I don’t recommend the other parts of his site unless you know to explore them(motorcycles, art, etc). He has a pretty cool(if plain) 5e DM screen here and an interesting character stats creation PDF here. I will say the focus of the place seems to mostly be around 2nd edition type things.

The shining crown in the glory of his site is a double edged sword here because you need to be able to do some address bar editing to navigate it. From what I can tell his actually HTML navigation doesn’t work. So you need to drop the a/ and type in d/ to goto the D listings. Its worth it though because his monstrous compendium is pretty amazing and it has a lot – a LOT.’ If you can get that page to work for you, thats super. It won’t work for me. I have to use the way I said above, the backway in.

Animator, General Information

Bionoid

Bzastra

Magic Golem

Mercurial

Modron (This page is amazing, if you don’t know about Modrons, you suck btw =P )

Anywho – You can go explore if you want. It seems to be mostly older generation type stuff but that doesn’t make it any less cool. Maybe even cooler?? /shrug

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Big list of DW Playbooks

This is a pretty non-descript website that seems to have compiled a literal ton of play books(think compendiums or handbooks, etc) for Dungeon World. The gambit really runs wide with some free(about 1/4 of them(guessing, 40-60?)) and some paid and theres quite a pile for the person with a keen eye for digging here. Seems to be mostly just player characters or classes. Quite the variety too, city ranger, shamans, monks, monster, undead, I saw a lich, ectomancer, elementalist, the binder, just to many to list really.

This place is one of the free ones. I guess this guy just makes things and updates them every so often. I like the feat type thing he has going on with Infinite Pocket.

There seems to be a lot of player classes, some races. This one here is a free one that lets you choose alternative race/class as maybe a monstrous or horde based PC. Pretty decently put together really.

Really I’m just pointhing this link out to anyone that may be interested in Dungeon World or Dungeon World type stuff as that system isn’t just D&D and it can be harder to find quality things. Hopefully you take a look around and find something you can use.

Enjoy. =)

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Why fly so high on the wings of the planes?

In the lore of D&D why are the planes so important? If they are in fact so important why don’t many people visit them?

This is a pretty ridiculous topic in my eyes. I don’t get it and I don’t get anyone that doesn’t get it. Its a bit of the same reason that I don’t tend to play human characters in games unless I have to. I am human, why would I want to pretend to be one? I mean really now, come on.

I’ve played minecraft with my son. I’ve played creativerse with my son. Two different games, same idea. Thing is, I get two totally different feelings while playing essentially the same game. One is entirely sandbox and led by creativity and just building(although survival mode is funner) and the other is led by what I feel is exploring and surviving. I get the same feel when I play Astroneer with my son. He told me the other day he got bored playing Astroneer. I can get that. Harvest resources, goto another planet, do the same thing, build the same things, get a new resource and move on. Before we had to stop playing though I tunneled to the core of the planet. We also explored a cube which I guess we can turn on. Guess what, we explored and found something interesting to keep the us going.

All that totally equates to material realm vs planes. You live here, its your sandbox. You do what you usually do here doing the things you usually do, getting your loot, spending your loot, looking for a new place to get some more loot. Wheres the bit of discovery though, of something new, something you having seen or experienced?

I was just chopping up the Planescape manual of the Ethereal Plane last night and I briefly skimmed over a part that they talk about a dudes station on the edge of basically what is a black hole of ethereal quasi-proto-matter or something. Some wizard built his research lab there and has been sending back reports on the edge of a black hole in the ethereal but his reports have been getting slower and slower to update and people have forgotten about him. I didn’t even read the whole thing yet but wth? Yeah. Now, I think the real problem comes in on ok, thats a great build up for a hook… How do I run things in the ethereal? Hows the ethereal even work?

Well, thats what I am currently working on. Its going to be a mess because I have literally a ton of things to drop on here but I am trying to build some kind of resource for each plane or at least the big ones. Astral, Ethereal, Hells, and a couple others. I don’t know how much I can keep up with this pace because its a lot of material and I need to find ways to make it make sense without just dropping a load on your desk. I have been pulling mostly from Planescape setting. 2E? AWW MANNN!! Suck it up buttercup because I prefer to go the route of going to the source for things and Planescape was built for planes travel. I plan to pull from the 2001 Manual of the Planes book and I may try to find newer sources also. This gets to be a mess though because things change between editions and it seems that planes stuff is spread out all over. To my knowledge there is no one good source, which is what I am attempting to do. If you want to complain that its hard to update 2e stuff to current 5e stuff, you can read my take on that kind of thing and take your mechanics and leave because I’m not doing this for mechanics, I could give a crap about mechanics and systems. I am doing this for the idea of it. You don’t need to know how to make a player character a Nethling(its in the book). You just need to know the idea is there and usable.

I was going to try to just write what a lot of this stuff was and really bare bones the thing but that wouldn’t be useful. If I was fighting an Arcane Devourer then I would want to know what powers it has. All the cool little things it can do.

Let me just end with a thought. When is the last time you started out a campaign as adventurers(mercs, whatever) on the astral sea looking for the next island of a “dead” god that you can harvest some materials from and on the trip back gotten eaten by an astral dreadnought at which point you got taken to its demiplane and now you have to contend with all the stuff its eaten and have to escape?

I hope to get some of these things rolling in in the next week or so.

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